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1. seperate passes for inside reflections 2. multi shader object buffer

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manojit ghose
1. seperate passes for inside reflections 2. multi shader object buffer
on Jun 22, 2018 at 9:38:32 am

1. Is there a way to get the inner reflection pass?
I have some objects inside a a box shaped glass container, however my reflection pass returns with a flat top reflection coat only, is there a way i can get the reflection pass for the objects reflection inside the box as well? please refer to the images:

"beauty.png"


and "reflection".


2. Is there a way to get the object buffer channels for a multi shader material directly? (the concerned objects are inside a glass container)
I am applying two (or more colors) through a multi shader to a number of objects contained inside a fracture object, now i would like to be able to color correct each color seperately in post. (i know i can select specific objects and assigning a compositing tag. i am wondering if there is a procedural way to do it that object buffer grabs the colors from the multishader)



i will appreciate a lot any help tips or even workaround ideas
thanks in advance to the cows
m.

manojit ghose
+48512875636
skype/ gtalk: manojitghose


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Steve Bentley
Re: 1. seperate passes for inside reflections 2. multi shader object buffer
on Jun 22, 2018 at 7:33:32 pm

Can Extractor get to those channels in AE (under the 3D effects) if you render to EXR's?



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manojit ghose
Re: 1. seperate passes for inside reflections 2. multi shader object buffer
on Jun 23, 2018 at 6:45:48 am

Hi Steve, thanks for the reply, however, I am looking for a way for c4d to render the aforesaid passes mentioned in the original post, currently all those internal reflections are flattened in the "refraction" pass, since the those are contained inside a "glass" container. And I can only extract the passes that exists/rendered by c4d.
to summarize i am looking for c4d to render those passes rather than extracting them in my comping app.

PS: I have tried using the seperate material pass it didnt work either:



thanks again
m.


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Brian Jones
Re: 1. seperate passes for inside reflections 2. multi shader object buffer
on Jun 24, 2018 at 1:01:36 am

two pass with front of box gone (however) for one and there for the other?


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