on May 6, 2018 at 4:29:20 pm Last Edited By samuel sellers on May 6, 2018 at 4:40:00 pm
I'm not sure if this question has been asked anywhere yet. I'm hoping it will be a something simple that I'm missing.
I have set up a model of an anvil to fracture using Voronoi fracture and then have the inside faces texture a different texture to the outside faces, I have the model split into around 1000 pieces. What I'm trying to do is make the Mograph fracture editable whilst retaining the different textures. Otherwise, I have to go through and select the polygons for every 1000 chunks!
I'm using R19.053 on a Macbook pro.
If anyone has any ideas I would really appreciate it!
Update, I Think I've just worked out that it does it automatically. So I must have been doing something wrong the first time!