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Can't interpolate keys without changing the position path?

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Daniel De Silva
Can't interpolate keys without changing the position path?
on Apr 18, 2018 at 8:51:51 am

Hi there,

Just wanted to post a quick question as wasn't sure if I'm missing a step. Below I have animated an object using all x/y/z axis at the same time, a ball producing an infinite shape.

I'd like it to speed on the straight, slow down arcing into the corner then gain speed again on the way out.

However, obviously adjusting the bezier curves on the F-curve graph will change the path, not the speed.

How is this normally done?

Screen attached.



Thanks for your help,

Dan.


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Adam Trachtenberg
Re: Can't interpolate keys without changing the position path?
on Apr 18, 2018 at 1:16:34 pm

The easiest way to do this is to use a Time Track. I did little video tutorial on this a while back:





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Daniel De Silva
Re: Can't interpolate keys without changing the position path?
on Apr 18, 2018 at 1:58:42 pm

Ah ok that seems very useful, so It's basically a time remap for C4D?

Thanks,

Dan.


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