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Wavy striped material

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Baard KolstadWavy striped material
by on Sep 28, 2016 at 10:09:24 pm


I'm trying to replicate this in Cinema:

What I have tried so far is creating a pattern tile in illustrator out of wavy lines and using that image in a luminance material. I tried adjusting the different settings of the material aswell, but it doesnt seem to produce the same result as this image.

This is a screenshot of what I was able to create in Cinema:

So as you can see the path of the lines are not at all as smooth as the reference. The more detailed of an explanation the better!

Thanks in advance

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Jim ScottRe: Wavy striped material
by on Sep 28, 2016 at 10:58:01 pm
Last Edited By Jim Scott on Sep 28, 2016 at 11:04:27 pm

If you are trying to use the illustrator file as an extrusion in C4D check-out the free CV-Artsmart plugin:

If you're just trying to apply that image on a disc as a material you can load the image as a texture in the color channel and adjust the texture tag's Length U and V, and the Offset U and V to fill in the disc.

Here's the project file:

You'll need to load your png file into that texture channel.

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Baard KolstadRe: Wavy striped material
by on Sep 29, 2016 at 7:18:28 am

Sorry I wasn't specific enough. What I'm actually trying to do is creating a sphere with a wavy striped material that looks exactly like the reference seen from a certain angle.

But thanks for the Artsmart plugin, looks like a neat plugin for future projects!

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Jim ScottRe: Wavy striped material
by on Sep 29, 2016 at 6:46:53 pm

It would seem that you would need to paint an undulating texture onto a UV map in BodyPaint3D in order to get a sphere that could be rotated and viewed from multiple angles and have this image displayed (if it is even possible). I did some experimenting and found that I could create the image below of a sphere which has a black/white gradient with Interpolation set to None, and the Type set to 2D-Diagonal applied to it. As you alluded to, the image only works from a certain angle, which required that I pivot and rotate the sphere and adjust the Angle of the applied gradient. I have included a link to the project file for you to peruse. I hope this is helpful.

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