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Soft Body Dynamics Eliminate 'pucker' on standard sphere

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stephen turcotte
Soft Body Dynamics Eliminate 'pucker' on standard sphere
on Sep 14, 2016 at 7:51:37 pm

I have a soft body simulation where I placed two spheres inside of a larger sphere. Is there a way to get rid of the pucker that's happening in the image below? I've tried to control this with vertex maps, but can't seem to find the best slot for the map. I prefer to keep the quad geometry, since it's a bit smoother once adding hypernurbs into the stack. I realize this isn't an issue with icosahedron, but I also don't see as smooth of results in the final render.



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Brian Jones
Re: Soft Body Dynamics Eliminate 'pucker' on standard sphere
on Sep 16, 2016 at 3:00:25 pm

I wonder (without seeing the file) if the fix for a SubD/HNurb puckering the standard sphere top/bottom would work here too - that's to add loops at the ends - https://forums.creativecow.net/readpost/19/888809


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stephen turcotte
Re: Soft Body Dynamics Eliminate 'pucker' on standard sphere
on Sep 16, 2016 at 5:33:43 pm

Thanks for the file. That doesn't seem to work once dynamics are in place. I'll keep exploring..


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