Hey so I need to make a mesh blow in the wind, ploygon by polygon. Then, I need it to orbit around where the figure used to be. Ive tried using x particles 2.0, but I can figure out how to attach the polygons to the particles. Ideally, I would initiate this movement with a plain effector so I could control which parts start to blow in wind.
Something similar to this: https://vimeo.com/96330045
I have x particles 2.0 so I cant follow that tutorial (theres no fragmenter in 2.0) but I want this effect
Im really stressing out about this so any help would be appreciated!