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wind blowing polygons off object

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Kevin Welchman
wind blowing polygons off object
on Aug 11, 2016 at 7:06:26 pm

Hey so I need to make a mesh blow in the wind, ploygon by polygon. Then, I need it to orbit around where the figure used to be. Ive tried using x particles 2.0, but I can figure out how to attach the polygons to the particles. Ideally, I would initiate this movement with a plain effector so I could control which parts start to blow in wind.

Something similar to this: https://vimeo.com/96330045
I have x particles 2.0 so I cant follow that tutorial (theres no fragmenter in 2.0) but I want this effect

Im really stressing out about this so any help would be appreciated!


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Brian Jones
Re: wind blowing polygons off object
on Aug 11, 2016 at 10:08:29 pm

thinking particles has the pFragment node which works like that but without the ability to use a falloff. A search for 'c4d pfragment' brings up some potentially useful tutorials.


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Kevin Welchman
Re: wind blowing polygons off object
on Aug 11, 2016 at 10:19:18 pm

I can't tell you how happy this makes me. You. Are. The. MAN!


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