Ive been working on a character animation, and had pretty much finished the animation, then decided to add a couple things to the environment. I didn't think I touched the character, but when I went to fine-tune the animation, I noticed the character was all stretched out and wonky, the arms were super thin and twisted, and the stomach was all sucked in on the sides. I had already asked this on another C4D forum site, and was told it was a weighting issue, but haven't gotten a response on how to fix it. Is there any buttons I can hit? Like to maybe reset the default weighting that C4D did for me originally? This was perfectly fine, I didn't do any manual weighting. Even if I can't reset the weighting, is there anything I can do?? I even tried reimporting the character rig, and using retarget, but still got the stretched out look. This is very frustrating, because I was really pretty happy with the animation.