I'm creating a scene of liquid blobs using Cloner, Emitter and Metaball and it looks great without metaball, every single sphere has its own color but once I put the cloner under metaball, all textures are just disappeared.
To solve this problem I checked many tutorials, I saw many guys suggested proximal shader. And I tried everything I could but for some reasons I didn't solve it. This is a sort of urgent. Please somebody help me.
not that I know of, the metaball, no matter how many parts it has, is one generated object. The usual proximal methods of differing color on the metaball use either the proximal as a layer mask or in the alpha channel to show alternate colors in the same material.
The proximal can't transfer color from another object it only produces a black to white gradient based on the proximity of objects (or object elements).