I have been trying for long a solution to this and I hope someone can help on this.
Timing would be the keyframes and the lenght of our animation. Spacing would be the black dots across the path, showed in Cinema, representing the eases of the animation.
This is all fine when the object moves in a linear fashion. However, if I want a curved path, then I need to change the trajectory in the timeline, changing the spacing (ease) of my animation. And viceversa, change the spacing affects my trajectory, sometimes, I dont want change the trajectory, just the timing.
There are 3 questions then:
- How to modify the spacing with changing the trajectory and viceversa?
- How to draw a curved path with a linear spacing?
- How to select the dots in the perspective view, to change the handles of the object? Do I need three points for this?
Re: timing and spacing in cinema 4d by Adam Trachtenberg on Jun 20, 2016 at 1:31:09 pm
1. Modify spacing without changing trajectory: the easiest way to do this is to assign a time track to animation.
2. Curved path with linear spacing: easiest way to effect this is to use a spline path with align to spline tag instead of keyframes. Keyframe the align-to-spline's offset parameter using linear interpolation and also set the spline path's Intermediate Points to uniform.
3. Selecting the dots in the viewport: You can only select the keyframe dots (not the smaller interpolated dots). In order to see/change the handles you have to select the keyframes and turn off auto tangents in the attributes manager.