I have a wheel of forutne/prize wheel animation that I am trying to complete. I am trying to link the rotation of the wheel w/ the spokes to the rotation of the arrow so that it appears the arrow is being hit by the spokes. Any helpful tips on how to create the xpresso math?
The alternate solution would be dynamics, but I am not sure how to lock the arrow down.
with dynamics you'd use a Connector object for the arrow (connected to the post (whatever) it's attached to but you'd likely have to increase sub-sampling a lot (and add a spring) to get it to work. For xpresso probably changing the angle of the arrow based on the angle of the wheel (via a modulo) would be best but getting it to look natural would be tough