I'm trying to get an effect where the Sphere is morphing into Pyramid using Particle geometry. This is simple so far. But what I can't do is to animate those two object, which are placed into the fracture object into the Matrix using Morph Motion Object option. Those object are moving but particle morphing is still in it's origin place. So my goal is to animate positions of source and target objects during morphing animation.
The PBlurp is doing all the work there, moving the source objects by mograph doesn't really move them as far as the PBlurp can tell. You can just dump everything except the PBlurp and the sphere and pyramid and move the sphere and pyramid directly, that will work