Hi guys im having some problem with rendering here. Actually in my project I found a way to sought out my problem. So referring to the
image 1 A and B are two objects and the camera is in its position. So in my case I want to render as the image 2
I mean to say that is my actual camera view, where Object B is covering some of the area of object A. To solve my problem I want to render in such a way so that rendered image only contains the object A not the area covered by the object B. The area covered by the object B should be Alpha. Thank you
why do you want an object to have alpha but not be seen? That may help finding a way to do what you want. If you have an object that is not visible because it's "not Visible in Renderer" or pure Alpha texture or a transparent texture with no refraction it won't show up in Alpha or Object Buffers.