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Viewport renders different from actual render

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stephen turcotteViewport renders different from actual render
by on Apr 19, 2016 at 9:14:01 am

I have cloned objects all using Spline Wrap to grow in a circle. When rendering a preview frame in the viewport, my textures are just as I would like them, but upon rendering out the sequence the textures aren't working properly. I think I've narrowed this down to subsurface scattering being the issue.

Any ideas?

with SSS:


without SSS:


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stephen turcotteRe: Viewport renders different from actual render
by on Apr 20, 2016 at 12:31:05 pm

It appears that this is an R13 issue. I opened the same scene file on a newer version of C4d and everything works. The thing with R13 is that SSS doesn't have the additional controls that R15 has in regards to the 'Direct' and 'Cache' modes for SSS. You'll want to choose the best method that goes with your SSS path length and renders will correspond with that.


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