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MoGraph Tracer stop/continue tracing sequentially?

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Tobias Gremmler
MoGraph Tracer stop/continue tracing sequentially?
on Apr 19, 2016 at 5:41:16 am

I am tracing cloned objects that disappear occasionally, and want the Tracer to trace lines only when the clones appear. The Tracer actually stops tracing the objects as soon as they disappear. But when they reappear, the Tracer connects the last traced point with the new one with a long straight line. Is it possible to avoid this? What I want to achieve is similar to a pen that only make strokes when it touches the paper (but in 3 dimensions with multiple objects).


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Adam Trachtenberg
Re: MoGraph Tracer stop/continue tracing sequentially?
on Apr 19, 2016 at 3:12:47 pm

How are you making the objects disappear/reappear?


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Tobias Gremmler
Re: MoGraph Tracer stop/continue tracing sequentially?
on Apr 19, 2016 at 4:10:58 pm

Attached an example scene. It’s simplified, the clones visibility is controlled by a Shader Effector.
9992_tracerproblem.c4d.zip

In the original scene, particles emitting from a character mesh based on a velocity map (or directly from the skeleton joints). If body parts moving faster, particles are emitted from the corresponding vertex. But the traced fast sequences are always being connected by lines that bridging the “invisible” slow time. I need to avoid this bridging connections and get real gaps. Thanks for any suggestions.


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