I've tried everything i can think of. I'm new to using sketch and toon so it's probably an issue that i don't realize in the material settings.
I'm having a problem with sketch and toon. I've applied it to a building object booled with extruded splines and small 'window holes'. The window holes are all separate poly's (i was hoping that would solve the issue.) in some places the Sketch and toon is rendering connecting lines between the windows that shouldn't be there. Anyone have a troubleshoot for this?
Re: Sketch toon issue by Brian Jones on Apr 19, 2016 at 2:31:49 pm
can't tell from the pic from what you describe. if they are all separate polys for the 'windows' it doesn't make sense. I wouldn't boole that many windows, using materials would be better or cloning the windows... as for the S&T I'd have to see the file (or just one building of it).