I'm a little new to UV mapping and have been having trouble with it on a character I created.
When I create the projection, my poly selections aren't all together where they should be. Like, some of the polys on the front face are popping up in different/wrong areas of my projection. I can't seem to figure out how to collect all the polygons from the correct sides onto the right place in my projection map. When I watch tutorials about UV mapping, no one is running into my problem so I'm not sure what the problem is or how to fix it.