 | UV MAP Selection problem
on Apr 18, 2016 at 11:58:13 pm |
Hey everyone
I'm a little new to UV mapping and have been having trouble with it on a character I created.
When I create the projection, my poly selections aren't all together where they should be. Like, some of the polys on the front face are popping up in different/wrong areas of my projection. I can't seem to figure out how to collect all the polygons from the correct sides onto the right place in my projection map. When I watch tutorials about UV mapping, no one is running into my problem so I'm not sure what the problem is or how to fix it.
Any advice would be greatly appreciated.
Thanks!