I have smoke rendered in my scene using the Pyrocluster. At one point it appears behind the hair but for reasons I don't know about it has a really harsh intersection when the two are next to each other. I've attached an image above to show the issue. Does anyone know how to fix this?
it works with Physical renderer but the Hair looks somewhat different with Physical... Hair is volumetric with Standard renderer, so is Pyrocluster so it must be an interaction there (though a quick scan of Limitations in Hair and Pyrocluster doesn't make note of Hair/Pyro problems for whatever that's worth)