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Omit points from symetry

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William DellOmit points from symetry
by on Mar 18, 2016 at 8:06:29 pm

I am not sure how other people approach this, because it is my first time modeling a human head.

The technique I used I believe is called Hyper-Nurbs modeling, but since Maxon changed that, I don't know that the terminology is. Basically I've modeled the head using Symmetry, wrapped in Subdivision Surfaces.

Here's my issue: faces are pretty symmetrical and all, but hair is not. I want my model to have a 'part' on one side. Problem is, the hair is extruded from the rest of the model. The head, nose, everything is one object.

I want to ask the people here that have experience with modeling characters, how they deal with this type of situation. Or advise on a different way I should have approached this, or can approach it.

Also, is it possible to omit certain points from the symmetry?

Thank you!

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Brian JonesRe: Omit points from symetry
by on Mar 19, 2016 at 5:13:55 am

hair can be grown from just selected polygons - easiest way is to select the polygons and then grow hair on the object.

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