I am not sure how other people approach this, because it is my first time modeling a human head.
The technique I used I believe is called Hyper-Nurbs modeling, but since Maxon changed that, I don't know that the terminology is. Basically I've modeled the head using Symmetry, wrapped in Subdivision Surfaces.
Here's my issue: faces are pretty symmetrical and all, but hair is not. I want my model to have a 'part' on one side. Problem is, the hair is extruded from the rest of the model. The head, nose, everything is one object.
I want to ask the people here that have experience with modeling characters, how they deal with this type of situation. Or advise on a different way I should have approached this, or can approach it.
Also, is it possible to omit certain points from the symmetry?