I have a plane with a simple material applied to it. The material has a diffusion option selected, and within that I have a noise texture applied. I need the noise to stick/bake to the plane so that when it scales or moves, it looks like its apart of the plane. No matter what I tweak, the noise either moves/fuzzes/animates. I just need it to stick and not animate! Any help greatly appreciated. Here is the file I created for help:
I never really played around with diffuse, however, I figured out why it's doing this. I'm not sure if you'll be satisfied with this result but the space of the diffuse was on object. If you change that to UV (2D), it does a better job than before.
To change it:
Go to your diffuse properties under your material
Select your texture
Change the Space from Object to UV (2D)