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Render to texture

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Edvin Martinsson
Render to texture
on Mar 10, 2016 at 5:41:07 pm
Last Edited By Edvin Martinsson on Mar 11, 2016 at 10:50:08 am


I have a led-screen installation in real life with content shown on it via a d3 machine. The d3 uses a uvw map of the led installation to show content on the right faces. In cinema I have a 3d model of the installation which I now want to fill with awesome animated content. In this example I have an emitter fill up the installation with lots of balls, a light source and some reflection outside.

Now, is there a way for me to export a uvw map sequence of the installation with the animation baked into it as a texture. We're talking reflection, the objects inside and material of the installation itself. I know 3ds Max has a "Render to Texture" feature which is exactly what I'd like to achieve, but I want to do it C4D.

To clarify, I want to render each face of the object into a single texture with all the animation, objects inside and reflection showing.

I attached a picture which I hope will make things a bit clearer.

I hope you guys understand! All help is immensely appreciated!

Thanks in advance.

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Michael Szalapski
Re: Render to texture
on Mar 17, 2016 at 3:26:46 pm

Do you mean like "bake texture"?

- The Great Szalam
(The 'Great' stands for 'Not So Great, in fact, Extremely Humble')

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