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Render to texture

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Edvin MartinssonRender to texture
by on Mar 10, 2016 at 5:41:07 pm
Last Edited By Edvin Martinsson on Mar 11, 2016 at 10:50:08 am


I have a led-screen installation in real life with content shown on it via a d3 machine. The d3 uses a uvw map of the led installation to show content on the right faces. In cinema I have a 3d model of the installation which I now want to fill with awesome animated content. In this example I have an emitter fill up the installation with lots of balls, a light source and some reflection outside.

Now, is there a way for me to export a uvw map sequence of the installation with the animation baked into it as a texture. We're talking reflection, the objects inside and material of the installation itself. I know 3ds Max has a "Render to Texture" feature which is exactly what I'd like to achieve, but I want to do it C4D.

To clarify, I want to render each face of the object into a single texture with all the animation, objects inside and reflection showing.

I attached a picture which I hope will make things a bit clearer.

I hope you guys understand! All help is immensely appreciated!

Thanks in advance.

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Michael SzalapskiRe: Render to texture
by on Mar 17, 2016 at 3:26:46 pm

Do you mean like "bake texture"?

- The Great Szalam
(The 'Great' stands for 'Not So Great, in fact, Extremely Humble')

No trees were harmed in the creation of this message, but several thousand electrons were mildly inconvenienced.

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