on Mar 10, 2016 at 5:41:07 pm Last Edited By Edvin Martinsson on Mar 11, 2016 at 10:50:08 am
I have a led-screen installation in real life with content shown on it via a d3 machine. The d3 uses a uvw map of the led installation to show content on the right faces. In cinema I have a 3d model of the installation which I now want to fill with awesome animated content. In this example I have an emitter fill up the installation with lots of balls, a light source and some reflection outside.
Now, is there a way for me to export a uvw map sequence of the installation with the animation baked into it as a texture. We're talking reflection, the objects inside and material of the installation itself. I know 3ds Max has a "Render to Texture" feature which is exactly what I'd like to achieve, but I want to do it C4D.
To clarify, I want to render each face of the object into a single texture with all the animation, objects inside and reflection showing.