how can I paint or apply a logo/text/decals (with alpha channel) on a textured mesh?
I tried in Body paint but I didn't find a way to make it:
Texture Paint doesn't recognize alpha channel and it paints black where is transparent... and you can also place where do you want you decal. the same thing usin Projection painting...
Normally, you can paint in real time on a mesh, seeing in the View canvas your mesh and in the Texture canvas, your UV layout. If I could make it also with a logo/text/decals file with alpha channel, I could scale e place this file wherever I need... (see Mudbox , Mari, Substance Paint, i.e.) . How can make it in Body Paint?