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Physical Renderer using Team Render - object buffers are not working

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Brian MurphyPhysical Renderer using Team Render - object buffers are not working
by on Mar 2, 2016 at 4:57:45 pm

Hey all,

I set up a few 12 cores via Team Render to render a single frame using the Physical Renderer. This works well except the object buffers came out black (specular, reflection, etc. seemed fine). Using one machine would render out a typical alpha matte just fine. Any reason why this happens? Bug?

Thanks,
Brian



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