Physical Renderer using Team Render - object buffers are not working
by Brian Murphy on Mar 2, 2016 at 4:57:45 pm
I set up a few 12 cores via Team Render to render a single frame using the Physical Renderer. This works well except the object buffers came out black (specular, reflection, etc. seemed fine). Using one machine would render out a typical alpha matte just fine. Any reason why this happens? Bug?