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Falloff shape change?

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Andy Sills
Falloff shape change?
on Feb 25, 2016 at 5:05:22 pm

Hey guys,
I have a plain effector turning on some lights and whatnot.

What if I wanted the falloff shape to not be a box or sphere or cylinder etc... and be a shape that I determine, is that possible?


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Brian Jones
Re: Falloff shape change?
on Feb 25, 2016 at 5:22:17 pm

set the Falloff in the Plain effector to Source and feed it the link to an object which is the shape you want - the source needs to be an editable object


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Andy Sills
Re: Falloff shape change?
on Feb 25, 2016 at 5:46:21 pm

AAGAHAGHAGHAHHH I WAS LOOKING AROUND EVERYWHERE AND I COULDNT FIND ANYTHING!
I love you so much.
So many imaginary dollars your way, dude.
Thank you so much!!!!


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Scott Green
Re: Falloff shape change?
on Sep 12, 2017 at 12:54:12 pm

I'm looking for a post that can help and wondered if this is the place.



I'm scaling up some spheres in a cloner attached to the surface of a larger sphere. But instead of the scaling to be linear from 0% to 100% I'd like the falloff to have more of an 'overshoot' effect so each sphere goes say 0% to 100% then 75% at the end.

I thought I might be able to do this by adding a spline curve but it doesn't seem to be giving me the effect I want as the spheres don;t all start at 0% scale.



Can anyone help please?


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