Looking to create a setup that would be able to emit particles with trails flowing along a surface. The biggest catch is that I need the particles to recognize their surrounds and not intersect with any of the trails that are being formed. Essentially looking to simulate a gradient descent or swarming logic, but flowing over an input geometry. I can send a working file if anyone is interested, but it still needs quite a bit of work.
Extremely new to C4D so struggling my way through here, any help would be greatly appreciated.
Using x particles and a couple of tutorials I have been able to get particles to travel up a surface towards specific attractors. Unfortunately there is a TON of overlap that I haven't been able to eliminate yet.
I can send you a copy of the file if you would like to have a look?
the problem is that I think you won't be able to avoid the overlapping using any available particle engine. You'd have to use a very customized thinking particles setup. Thats why I said it was hard to do since I can only imagine it takes some complex python programing to figure out future paths colision and avoid them.