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Physical Renderer - not obeying deformers properly?

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Brian MurphyPhysical Renderer - not obeying deformers properly?
by on Feb 16, 2016 at 8:52:29 pm

Hi all,

Would anyone know why my keyframed deformers will render smoothly (animation-wise) with the standard renderer but I'll see jumps (looks like the deformed object will jump or skip 10-20 frames) with the Physical renderer....and how might I resolve this?

Thank you!
Brian



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Brian MurphyRe: Physical Renderer - not obeying deformers properly?
by on Feb 16, 2016 at 11:00:21 pm

-CORRECTION-

It seems the transition between keyframes is smooth with a preview render (using software/hardware but when rendered with either the Physical or Standard renderer, there are a couple jumps. That's frustrating!

Brian



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Brian JonesRe: Physical Renderer - not obeying deformers properly?
by on Feb 17, 2016 at 4:43:15 am

never heard of that, does it do that in a simple setup or does it take something pretty complex to get the jumps?


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Brian MurphyRe: Physical Renderer - not obeying deformers properly?
by on Feb 17, 2016 at 4:53:29 am

Thanks Brian. I wouldn't say it's very simple. I have a displacement deformer (with falloff) paired up with a mesh cage and a pose morph all acting on a single object at once - these deformers must be competing with one another to some degree. The crazy frustrating thing is if I render it with the Physical or Standard render, the jumps/pops show but it I render it with the Hardware or software or scrub through the timeline, it's smooth.



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Brian JonesRe: Physical Renderer - not obeying deformers properly?
by on Feb 17, 2016 at 4:55:49 am

change the order of the deformers maybe if you haven't already tied that


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