I'm stumped. I have to create a perfect pattern of spheres that stack together. As in even, odd, even, odd. And then wrap that pattern of spheres around a polygon object, while keeping that perfect pattern. Does this sound like a code thing or am I in the wrong program?
The closest I can get is with an object Cloner, but then I lose the pattern. As it only assigns the spheres to polygons, points, etc.
Well if you want the back and forth from the small to big objects, just drag both of those objects to be children of the cloner and thats it.
There are a ton of different ways to manipulate the cloner and it gets way more extensive than that, but it seems pretty basic stuff that youre wanting to do.
Also, for wrapping the cloner, its tough to do in a live version of the cloner, I would connect objects and then start messing with that.
I know how to use the cloner, but the difficult part is applying the pattern consistently around an object. The problem I'm having with using a cloner, is the pattern gets congested where the polygons get smaller on my object.