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Phong Shading

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stephen turcotte
Phong Shading
on Jan 20, 2016 at 1:59:44 am

I have a box that I'm modeling, but seem to be getting strange phong shading that I can't get rid of. Does anyone have guidance on what should be done here?





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stephen turcotte
Re: Phong Shading
on Jan 20, 2016 at 2:24:41 am

Here's a scene file if that helps.

9679_phoneissuetest.c4d.zip


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Brian Jones
Re: Phong Shading
on Jan 22, 2016 at 10:00:11 pm

assuming you want a flat bottom (like it is) cut the Phong Angle back to under 50°


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stephen turcotte
Re: Phong Shading
on Jan 23, 2016 at 7:18:12 pm

Thanks Brian. I was going more for something like this with a nice curve into the bottom:

I ended up getting better results bringing my Loft 'Mesh Subdivision U' levels down to a minimum and adding a hypernurb to smooth it all out.


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