Wiggly Distortion in Animation
by Vladimir Lester on Jan 17, 2016 at 2:15:25 pm
Hey! So no one seems to be able to answer this question so maybe you guys can....
So, I did an animation in the old program Endorphin, which my dad has had for the longest time, and exported the animation to FBX.
I then took the FBX animation into C4D, then on the first frame, key-framed all the bones to the character, binded them when done and all was well and working together. But I noticed, during the animation that the character's arms and legs are stretched out like spaghetti during the animation. I did everything I was told to do in the animation, I've re-rigged the character about 7 times already, I've even downloaded a model from TF3DM.com and tried it, and the outcome was the same, so I know it's not my model!
Somebody did mention my model not being quad-based and being high poly, but the tutorial I'm following, the guy has a high poly model...So, I don't think thats the problem.
Can someone give me some incite on this...Even the smartest people have tried helping me and even THEY get confused....