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Spaghetti Arms? No one knows....

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Alexis LatimoreSpaghetti Arms? No one knows....
by on Jan 10, 2016 at 1:09:04 pm

Hey! So no one seems to be able to answer this question so maybe you guys can....

So, I did an animation in the old program Endorphin, which my dad has had for the longest time, and exported the animation to FBX.
I then took the FBX animation into C4D, then on the first frame, key-framed all the bones to the character, binded them when done and all was well and working together. But I noticed, during the animation that the character's arms and legs are stretched out like spaghetti during the animation. I did everything I was told to do in the animation, I've re-rigged the character about 7 times already, I've even downloaded a model from TF3DM.com and tried it, and the outcome was the same, so I know it's not my model! Someone please help. Nobody has been able to help! Please!


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Adam TrachtenbergRe: Spaghetti Arms? No one knows....
by on Jan 12, 2016 at 1:08:24 am

Are there any scale keys in the FBX animation?


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Vladimir LesterRe: Spaghetti Arms? No one knows....
by on Jan 12, 2016 at 1:33:27 pm

What do you mean by "scale keys?" I have scale the fbx animation up to the model to bind it, but I also have tried scaling the model to the fbx animation as well and they both have the same result. :(


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Nick SmithRe: Spaghetti Arms? No one knows....
by on Jan 13, 2016 at 12:37:25 pm

It would help to see the file, but just thinking from when similar things have happened to me, when you are animating your character, are you moving the joints or have you set up controllers?

Nick Smith

"So long, and thanks for all the fish."

http://www.anarkyanimations.co.uk


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Vladimir LesterRe: Spaghetti Arms? No one knows....
by on Jan 13, 2016 at 2:52:30 pm

I'm not animating it, I've done an animation in another program and exported it as an fbx file. On the first frame, I do move the joints to line up with the character and key frame each bone on the first frame to bind them together. The animation is attached to the character but it just makes the arms and legs look distorted during the animation. I've done everything they've told me in the tutorials at least a dozen times and it still looks like this.


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Adam TrachtenbergRe: Spaghetti Arms? No one knows....
by on Jan 14, 2016 at 12:47:27 am

It's really hard to say what's going on without seeing the file, or at least some screen shots.


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Vladimir LesterRe: Spaghetti Arms? No one knows....
by on Jan 14, 2016 at 1:14:24 am

Okay, so I've uploaded some pictures to my Flickr to show you, this first one is what it looks like when i bind the bones together on the first frame. It looks just fine and all that but for some reason the animation is facing downward towards the floor, seen here:

https://flic.kr/p/D85Z4t

Then when i press play, the character is not only animating downward, rather than the z axis, but is also distorted and all noodley, seen here:

https://flic.kr/p/CaGs9V

AND

https://flic.kr/p/CZNmjr

PLEASE HELP OR SUGGESTIONS, FOR THE LIFE OF ME, IM LOST!!!! :'(


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Vladimir LesterRe: Spaghetti Arms? No one knows....
by on Jan 14, 2016 at 9:11:23 pm

Has anyone found a solution and/or advice?


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