I know this is a real neophyte question. I have some MoText with the letters broken out. I have made the text editable, applied rigid body to the first letter, and collider body to the plane. I want the first letter to fall to the plane and break apart. Right now it falls, but there are no segments for it to break into. What very simple thing am I missing?
Thanks. I have Thrausi amd NirtoBlast, I just thought I could somehow set segments on the letter and have that fracture on collision. Because then, I want to have a robot arm pickup a broom and sweep the shattered particles off the stage.
Don't know if the link will lead to file successfully.
Fracture of disconnected polys in your letter would give only polys after collision - if that's what you want then make the 'O' editable connect all the parts, then select all the polys and use Disconnect, put that into a Fracture... Otherwise if you want solid chunks from the collision you will have to use Thrausi.NitroBlast to pre-break the O. Here's a test of that 9626_2015outlawpenguinrobotarmwithfalling2.c4d.zip
the extra xpresso on the Thrausi'd O is to turn off Self Collisions in the Dynamics Body tag until it collides with something, otherwise the way Thrausi works stuff starts to break up as it falls
I have only run some tutorials on the Nitro 4D stuff. After I break them, will they interact with the robot body as a rigid body? Meaning if the robot hits the chunks on the floor, will they move? If I bring the robot back into scene with a broom will the Nitro chunks honor dynamics tags for rigid/collider so I can sweep them off?
You've been a great help. I really thought there would be an easier way besides a plugin.
yes, the chunks will react to the robot if you put a collider body tag on to the part(s) of the robot you want to affect the chunks - it's just like the floor, without the collider tag the parts would just go right through. Yes, it can be an animated object like the robot (or a broom) because the collider tag, unlike the Dynamic tag, isn't trying to add motion to a system, it's just a recognition that an object is there for dynamic calculation.