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How to convert hair to poly and maintain the movement of my character??

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Rokas JuHow to convert hair to poly and maintain the movement of my character??
by on Dec 28, 2015 at 11:35:07 am

Hello community,
I have this problem:
http://s24.postimg.org/crst3hxp1/Untitled_1.jpg

I added hair to my character and I want this hair to be as polygonal so I can export it as Plexus obj sequence and play with it in After Effects using Plexus plugin.
I tried to convert hair to polygon objects but It freezes after it ( I have a walking loop )and also when I render still image it looks totally weird (not like the hair obj in the print screen).

Any ideas how to solve it ?

Thank you so much !


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Adam TrachtenbergRe: How to convert hair to poly and maintain the movement of my character??
by on Dec 29, 2015 at 5:38:29 am

You can bake it to geometry with the NitroBake plugin. All you have to do is set the Hair object to generate some kind of geometry (Hair object>Generate>Type:________). Then run the plugin with PLA checked.

Not a free plugin, however, and it's possible there are other ways to do it.


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Rokas JuRe: How to convert hair to poly and maintain the movement of my character??
by on Dec 30, 2015 at 7:01:45 am
Last Edited By Rokas Ju on Dec 30, 2015 at 7:02:24 am

Adam, thanks for your response. If I change the type from instance to geometry - the whole thing changes to some crazy shapes. I want to maintain the exact or at least very similar type of hair ( pyramids, spheres, etc.) Or there is something I do wrong ?


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