I added hair to my character and I want this hair to be as polygonal so I can export it as Plexus obj sequence and play with it in After Effects using Plexus plugin.
I tried to convert hair to polygon objects but It freezes after it ( I have a walking loop )and also when I render still image it looks totally weird (not like the hair obj in the print screen).
You can bake it to geometry with the NitroBake plugin. All you have to do is set the Hair object to generate some kind of geometry (Hair object>Generate>Type:________). Then run the plugin with PLA checked.
Not a free plugin, however, and it's possible there are other ways to do it.
on Dec 30, 2015 at 7:01:45 am Last Edited By Rokas Ju on Dec 30, 2015 at 7:02:24 am
Adam, thanks for your response. If I change the type from instance to geometry - the whole thing changes to some crazy shapes. I want to maintain the exact or at least very similar type of hair ( pyramids, spheres, etc.) Or there is something I do wrong ?