Transferring particle streams to Unity
by Michael Goldberg on Dec 23, 2015 at 4:18:10 pm
We are building some VR in Unity, and I'm building some of the assets to be used in Unity. We can transfer objects no problem, but I haven't come up with a useable solution for transferring more complex objects efficiently. We ultimately will be running the app from a phone, so it needs to be fairly compact. Specifically I'd like to transfer a bunch of clones in 1 scene, and particles from thinking particles in another. I tried using nitroblast to bake the cloner, and particles into 1 mesh, but it becomes just too large. I'm looking for other suggestions, and we know we may need to just do the particles etc within Unity itself.