Dividing rigged character into parts for animation - individual parts "popping" out.
by Thor Guldager on Dec 8, 2015 at 10:27:05 pm
I'm quite new to rigging, but have finally successfully rigged a humanoid character for animation. The character is a single object. For the animation I have in mind I need the different body parts (e.g. underarms, overarms, thighs, head, etc.) to "pop" out from a scale of 0 to a scale of 100, individually, and at different times.
What is the easiest way to do this, without messing with the rig/skeleton i have created.