Hello, so I am very new to C4D and am using C4D lite with AE.
I have been working on an architectural build for about the last month and am finishing up texturing and lighting. The problem is the same texture that I am applying to two different planes looks very different, and I do not know why. The first image has all of my lighting included, and the second one has no lighting at all.
The cut off right under the roof is where the two planes I have creating the front wall meet. The bottom is textured with the same material, but looks the way I want, where the top part of the wall (plane #2) looks unrealistic.
The material only has the texture image and a normal map.
Ask for more information if you need it, I wasn't sure what anyone would need to know to help out.
If anyone has any thoughts on what is going on, or any resources that might help I would appreciate it a ton!!
Ambient occlusion was on, however when I removed it from the render settings the problem persisted. I have ended up just deleting the planes and remaking them and slapping the same texture on the new plane. So far it has worked.