In my scene (https://www.dropbox.com/s/m90a42e736c41qs/Bump_probelm_file.c4d?dl=0) I have an animated lizard that is lit with a HDR image using the reflection channel to give it that slimey, wet effect.
My problem is the bump/displacement (each has its problem) create a strange flickering (like noise) from the dispersed lighting on its skin when the model moves. There is no animation movement set in the noise of the texture.
I've tried bumping up the anti-alias to help remove this, however after 2 days of rendering I still have an unwanted flickering movement. Altering the delta channel of the noise to no avail etc etc