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Metaball / Partical Emitter / Color shading

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gordon strauss
Metaball / Partical Emitter / Color shading
on Nov 16, 2015 at 1:19:36 pm

Hello,

I am using meatball with a particle emitter to create a liquid type effect. I would like to know how to change the metaballs color / transparency when it is in a certain position. For example, how do I make the metaball a different color than the balls first coming out of the emitter.

Thanks and excuse my poor phrasing.


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Brian Jones
Re: Metaball / Partical Emitter / Color shading
on Nov 16, 2015 at 3:16:06 pm

the proximal shader is one way to go


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