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Importing 123D object w/three UV-mapped Jpeg textures to C4D -> Problem...

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Per Sverre Wold-Hansen
Importing 123D object w/three UV-mapped Jpeg textures to C4D -> Problem...
on Nov 14, 2015 at 2:33:28 am

All the three UV-maps are on top of each other in C4D. On import only ONE material is "available". One layer only showing in BP UV Edit.

Doing a small area lasso selection of polygons in the UV-window shows up as selection in several places of the mesh in the object window. This indicates that there is an overlap of three separate UV-meshes.

How do I get the three UV-meshes separated to allow for each of the three jpeg textures? At import time - or after import?

The object w/the three textures shows up fine imported (obj) into MeshMixer.

PerS


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