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Apply Shader Effector to Sweep NURBS on Grid of Splines

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Hayden Martin
Apply Shader Effector to Sweep NURBS on Grid of Splines
on Nov 7, 2015 at 6:50:08 pm
Last Edited By Hayden Martin on Nov 7, 2015 at 7:42:15 pm

Hi

I am working on a quick way to create an effect of rain rolling down a surface.

So far I have created a grid of 100 subdivided vertical splines with Spline Dynamics.

The splines's dynamics are set to make them tightly wrap around any object in their way via rest hold.



What I want to do is apply a noise shader effector to the Sweep NURBS much like we would to a cloner to switch objects ON / OFF. The shader would have a -Y direction at a slowish speed, therefore generating an array of falling Sweeps with their length's determined by the shader.

I have achieved this by simply using the cloner and metaballs but has proven to be very slow. Doing so this new way would allow for more control and faster results.

I have attached the .C4D for anyone to have a look. I'd love to get this nailed!

9430_rain.c4d.zip

Thanks!


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Brian Jones
Re: Apply Shader Effector to Sweep NURBS on Grid of Splines
on Nov 7, 2015 at 7:19:02 pm

no attached file


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Hayden Martin
Re: Apply Shader Effector to Sweep NURBS on Grid of Splines
on Nov 7, 2015 at 7:41:50 pm

9430_rain.c4d.zip


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