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Combining two different meshes that use one joint rig

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Brian MurphyCombining two different meshes that use one joint rig
by on Sep 24, 2015 at 5:56:31 pm

Hey guys,

I have a character model with a hand that was modeled into a fist - no fingers, no geometry for them, just a round lump at the end of his forearm with a fist texture on it.

I need to cut off the hand of the character and use a hand model (with fingers) to attach to the character's wrist.

The character and hand models are rigged and weighted using the same joint rig, I spent a lot of time on weighting the character so I don't want to have to re-do it. I can't figure out how to combine these meshes together so I can start welding the points between the two models. If I try this, either the character won't animate any more or things stretch way off into infinity.

Any ideas?

Thanks!
Brian



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Adam TrachtenbergRe: Combining two different meshes that use one joint rig
by on Sep 24, 2015 at 8:10:09 pm

You could try making a copy of the model, attaching the hand, and then use the Character tools' VAMP utility to transfer the weights from the original model to the new one.


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Brian MurphyRe: Combining two different meshes that use one joint rig
by on Sep 24, 2015 at 9:09:18 pm

Fantastic, wow, that worked great!

Adam, you're always enlightening me to something in Cinema - never even used VAMP before.

Thank you for the response!

Brian



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