I created a logo of a puppet on strings.
I used dynamic splines for this scene.
The pupped is connected to the end of the spline, and on top
at the beginning of the spline I connected cubes to controle the movement.
From the dynamic connection point of view, everithing is connected perfectly. The puppet has a rigid dynamic tag and under the puppet there is a invisible floor with a dynamic body tag, for the collision.
I animated the cubes, for the first 50 frames so the puppet falls to the floor, and this part actually works well. But at a later part, when I want to reverse the sequence, I copied and pasted the keyframes I needed to restore them to the perfect possition I need, and when I hit play from the beginning, the puppet falles to the floor, but when it comes to the part, the splines need to pull the puppet back up, the splines tighten but the puppet stays as is on the floor. What seems to be wrong with the preperation of this animation?
A file is attached with this message.
Hope some one could find me a proper solution.