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Creating that amazing IK

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Philippe MartinCreating that amazing IK
by on Sep 3, 2015 at 1:51:41 pm

Hello everybody,

It's my first post here.

I'm would like to be able to animate with Cinema4D a character in the same realistic way as in that video :

My character is created with Daz Studio too and, as you can see, the Inverse Kinematic created by Daz is simply perfect.

But, due to the fbx limitation, the IK is not exported to the fbx file, so I don't get the IK in Cinema4d.

I think I have to recreate manually the IK chains (tell me if I'm wrong).

Of course, I tried to but I'm far from getting the initial perfect result.

For example, even with a correct arm IK chain, when I pull on that arm, the rest of the body doesn't move, even a little (like on the video or in real life)

Is there a solution to my problem ?

Do I have to set a complex multiple IK chain, and if so, what other chain must I create, with which parameters ?

Thanks in advance to help me



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