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How do I make this?

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Ryan Paterson
How do I make this?
on Aug 23, 2015 at 10:36:05 pm

The main shape, just the outer shell. The inner part seems simple, but I cannot for the life of me figure out how he got those awesome curves on the connecting pieces. Any ideas?



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Adam Trachtenberg
Re: How do I make this?
on Aug 24, 2015 at 3:58:23 am

That's probably made with some kind of skinning function. The Cinema equivalent is the metaball object. For something like this I would create a platonic primitive, make it editable, select all the edges, and run the Mesh>Commands>Edge To Spline function. Then drop the resulting spline in a metaball object and play with the metaball settings to get the shape you want.


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Brian Jones
Re: How do I make this?
on Aug 24, 2015 at 8:55:46 pm

I get pretty good results with x-particles skinner


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Adam Trachtenberg
Re: How do I make this?
on Aug 24, 2015 at 9:37:07 pm

Yeah, a lot more versatile than the built-in metaball object.


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Ryan Paterson
Re: How do I make this?
on Aug 24, 2015 at 10:20:35 pm

Just tried with the metaball object and got a reasonable facsimile of it. I'll throw it into XP when i get home. I knew there had to be a simple solution for this, thanks!


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