Why does texture mapping change?
by Alan Lacey on Aug 17, 2015 at 10:58:28 am
Two identical polygon meshes, not clones just one duplicated with all it's tags. The three tags are texture, phong & UVW map. I duplicate the material in the materials manager and replace with jpg bitmap in the colour channel with an identical one (v slight photoshop changes) but identical parameters.
When I replace the texture tag in B with the replacement material the mapping changes. Why is this? The tag coordinates and scaling etc are checked and all identical. What am I doing wrong?
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