I received an FBX with a camera and a reference plane (for a computer screen), and I want to zoom into the screen to we see the pixels really close up. However, the scale of the project when I brouht it into c4d was very small, and I find myself working with cubes with .001 cm sides. Obviously this makes it hard to work, not to mention texturing issues in the future.
Is there a way to increase the overall scale of the project but still keep the spatial relationships between all the objects and cameras the same?
Re: Scale project up globally by Brian Jones on Aug 12, 2015 at 11:00:08 pm
in the Attribute Manager/Mode/Project/Project Settings click the Scale Project... button, if you leave the Current scale at 1 and set the Target scale to 10 it will scale everything in the scene up 10x (choose a size that works for you)