Hi, new here so I apologise in advance if this is posted in the wrong area.
I am lighting a a few scenes in my animation
and coming across a flickering light problem while rendering.
I have a few lights all of which have soft shadows enabled. I have some threads on here where people mention to change the pixels to 1000x1000 which I have on all lights but still have this problem.
Render settings for GI are set to Irradiance Cache (legacy) with Record Density set to Low and Smoothing set to Medium for Primary, None for Secondary, Samples are set to Low.
Ambient Occlusion I have the Minimum Samples set to 1 and Max at 20
Problem is not the lights but your GI settings which are too low. Why are you using legacy (old) IR method? In any case, the problem with IR is that it uses a lot of interpolation. The lower your settings, the more interpolation needs to be done. Since each frame is interpolated individually, the flickering you're seeing is the difference in how the samples are being interpolated from one frame to the next.