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Frame step of animated random movement

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Pravin ChotteraFrame step of animated random movement
by on Jul 13, 2015 at 10:05:00 pm

I was wondering if there was a way to have the animated movement of the random effector be "steppy", by which I mean have the clone move for one frame, stay for a few frames, and then jump again. I basically want the opposite of smooth movement and want something very jumpy and frenetic.

Thanks everyone!


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Adam TrachtenbergRe: Frame step of animated random movement
by on Jul 13, 2015 at 11:45:32 pm

Here's one way you could do it:

* Key the random effector's seed parameter. Then move the timeline to (for example) frame 10. Increase the seed parameter by 10, and key again;

* Select the random effector in the timeline and run Functions>Bake Object with only "Parameters" checked. Set the end time to frame 10;

* Select all the keys and set the interpolation type to Step;

* Scale the key selection to the length of your animation.


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