I have the values for a real world camera move. This comes in the form of vertical rotation (in degrees) horiz rotation (in degrees) and movement along the x axis (in inches). I have read the ASCii file into a polygon object and used the point node to access the data.
My current set up reads the polygon data and then outputs the values into the camera rotations. That's as far as i am however. I wonder if you could help me regarding an iterative setup where the values are read so many times (say 20) per second and then fed into the camera co-ordinates to animate it. Reflecting the real world move.