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Creased geometry when hypernurbs are applied to sphere object?

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Daniel De Silva
Creased geometry when hypernurbs are applied to sphere object?
on May 22, 2015 at 11:08:20 am

Hi,

Im having a problem with my geometry, The circular peak of my cap creases due to it not being quads and I'm wondering what the best way would be to correct this so that it becomes smooth with no creases?

I've attached a normal and smoothed render with wireframe below so you can see what i mean.

Thanks for your help!

Dan.





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Brian Jones
Re: Creased geometry when hypernurbs are applied to sphere object?
on May 22, 2015 at 3:41:05 pm

the only fix I know is to add more loops in between the central vertex and the first current loop but those loops have to be raised to make the result round or you end up with a smooth but flat surface.
Take a look at these spheres I did a long time ago (not much need for a sphere in a HNurb (or SubD now) if you can just leave it as a parametric perfect sphere but it shows what's needed)

8854_sphereinhypernperfect.c4d.zip


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Adam Trachtenberg
Re: Creased geometry when hypernurbs are applied to sphere object?
on May 22, 2015 at 4:13:14 pm

You'll lose the curvature, but this cheap plugin will convert the cap to quads for you: http://www.c4dzone.com/en/shop/plug-in-17/quadcaps-1-0-255.htm


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