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Widening UV mapped plane

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Doug Kerrigan
Widening UV mapped plane
on May 13, 2015 at 6:12:20 am

Hello everyone, I have a question about changing thickness of a UV mapped plane. I have a figure that I eventually will shatter and I don't know what the best method would be. I looked at explosion and cloth nurbs but it still looks unrealistic, not to mention from a profile view it's completely blank between the top and bottom layer.

Does anyone know of a method to work around this, or any tutorials that would be relevant?




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