I have a Multi Shader loaded with 32 magazine cover textures, set to Index Ratio. I clone a plane 32 times with a Cloner Object set to "Object" mode, "Count" distribution , and a Circle spline as the object. But when I animate the Offset Start and End parameter of the Cloner Object, the textures are not stuck to the clones but change depending on the position of the clones along the circle.
Any help would be appreciated.
2 Pictures in attachment.
Re: Multi shader Index Ratio issue by Brian Jones on Apr 17, 2015 at 12:11:46 am
Set cloner to Linear, then use a Spline Effector which uses the same circle spline - animating the Start and End in the Spline Effector will gives the same clone position results but they will keep their textures like you want.